Singapore-headquartered Winking Studios (AIM/SGX: WKS), a leading AAA game art outsourcing and development firm, reported strong first-half results for 2025, underscoring resilience in the global gaming sector.

A one-of-a-kind company on the SGX which listed on Catalist in 2023, Winking specializes in creating high-quality, premium video game content.

This is particularly for "AAA" titles, which are major, big-budget games produced and distributed by leading publishers.

The company saw revenue surge 27.3% to US$19.4 million (1H2024: US$15.2 million), fueled by strategic acquisitions and rising demand for high-quality game assets.

The standout performer was the acquisition of Shanghai Mineloader Digital Technology in April 2025—the group's largest to date at US$19.8 million.

Mineloader contributed US$4.1 million in revenue, bolstering Winking's capabilities in console games and Western markets.


JohnnyJan winking

Below are key 1HFY2025 financial metrics of Winking which, by the way, is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment during the 2023 IPO, and share acquisitions in 2024 and during the 2024 AIM listing
:

US$’m, unless stated

1H2025

1H2024

Change (%)

Revenue

19.4

15.2

+27.3

Gross Profit

5.9

4.2

+38.2

Gross Margin (%)

30.2

27.9

+2.3 pp

Adjusted EBITDA

2.4

2.1

+17.9

Adjusted EBITDA Margin (%)

12.6

13.6

-1.0 pp

EBITDA

2.2

1.8

+18.3

Adjusted Net Profit

1.4

1.1

+21.1

Net Profit

0.9

0.9

+2.0

Cash & Equivalents + Bonds

27.1

41.3

-34.4

Debt

0

0

-


Net profit edged up 2% to US$0.9 million, while adjusted net profit grew 21.1% to US$1.4 million, highlighting underlying strength after one-off expenses like share-based compensation and fees related to its Nov 2024 listing on AIM.

Segment-wise,

Art outsourcing—82.1% of revenue. This segment grew 25.9% to US$15.9 million on orders from China, the US, and Malaysia. (In this segment, Winking is delegated tasks involved in creating visual and artistic components of video games)

• Game development jumped 36.8% to US$3.4 million, driven by demand in China and Australia.

• Global publishing and other services dipped 33.3% to US$0.07 million, a minor segment.


Geographically, Mainland China and Hong Kong led at 39.1% of revenue (up from 33%), but diversification efforts shone through with US revenue up 53.2% to US$2.9 million.

The company ended the period debt-free with US$27.1 million in cash and bonds, down from US$41.3 million due to the Mineloader deal, supporting further M&A.

CEO Johnny Jan emphasized M&A as a growth engine, noting ongoing talks in the UK and Europe.

Winking MA

Headcount expanded from 1,312 to 1,405 by July, with plans for Vertic Studios—a high-end art brand—in 2H2025.

A US$49.4 million project pipeline over 24 months (US$18.4 million for 2H2025) signals confidence, backed by involvement in 12 of Tencent's "evergreen" titles and next-gen consoles like Switch 2.

 

Bottomline


The gaming industry outlook remains bullish, with market revenues projected to hit US$345.3 billion by 2028 (CAGR 9.8%), per China Insights Consultancy.
 

Stock price

27.5 c

52-wk range

20.5 – 33.5 c

PE (ttm)

--

Market cap

S$121 m

Dividend 
yield 

--

1-yr return

-8%

P/B

1.9

Source: Yahoo!

Outsourcing trends, post-COVID efficiencies, and AI exploration position Winking well, though rising administrative costs (up 57.9% to US$4.3 million) from acquisitions are a concern.

Looking forward, notably, Winking is out to harness the power of AI to develop SaaS tools for high-volume art production, beta testing an in-house text-to-image AI product to revolutionise 3D animation design.

Overall, Winking's results affirm its trajectory toward becoming the top global game art provider, with M&A and talent scaling key to navigating competitive pressures.

 
See Winking Studio's PowerPoint deck here.


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